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CODEX (Xonotic port)
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This is a port of "DM-Codex" from Unreal Tournament 1999 to Xonotic.

No conversion tools were used.

The map was created by running UnrealEd and NetRadiant side by side. As a result, the geometry of this map is broadly similar to that of the original.
However, this port has been tweaked to suit Xonotic’s gameplay, and includes some additional details.

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Credits and Licence
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The original UT99 map was created by Cliff Bleszinski and is the intellectual property of Epic Games, Inc.
As such, this map is a fan-made port and is not subject to any licence.

However, the map source is included in the PK3.

All textures are licensed under the GPLv3 (Xonotic stock textures + one custom texture).

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Tools used
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Edition: NetRadiant-custom
Compilation: Q3map2
Custom textures: GIMP

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Contact
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Author: Yannick "SpiKe" Le Guen
IM: Spike29 on IRC and Matrix, spike3270 on Discord

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Changelog
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codex_v2 (22 June 2026):
    - Scaled the BSP by a factor of 1,10 (the map was too cramped).
    - Fixed some locations where players could get stuck (stairs, lamps).
    - Added small crates for a better access to the Strength + Crylink platform.
    - Disabled water reflections in the .mapinfo, as they looked bad.
    - Fixed off-centred lights and a few misaligned textures.

codex_v1 (20 June 2026):
    - Initial release.
